Between the characters I’ve already considered (the warrior and the paladin), I only know that I will be getting the warrior to 80 first. So far as the rest of my characters go, I don’t think I will be setting an order. I’ll play whatever seems interesting to me at the time. (In that vein, we’ll see if I level the priest at all! In fairness, I did spec him holy and heal a Gruul’s run, but I don’t know if I’ll stick with it.)
So, next I’ve chosen the shaman. I don’t think there’s much to debate here; she’ll most assuredly stay enhancement. It was a fun spec to level, remains a fun spec to play…going to stick with it.
The one thing I’ll change up is going back from her current 0/47/14 over to a 15/46/0 and move up in enhancement from there. Except no!
I got a better look at the new shaman trees yesterday evening after starting this post. Holy crap is the enhancement tree pretty much, as it stands, just all kinds of insane. For Vaexxi at level 80, playing with Blizzard’s talent tree calculators, I ended up with an 11/60/0 spec.
What I’m currently worried about most is mana, and for two reasons:
1) First, I’ll be using Lightning Shield instead of Water Shield. Water Shield currently gives the shaman 50 mp5, assuming no damage is taken. Reason: I believe the talent is called Maelstrom Weapons, or maybe that’s the next one I’ll be discussing. Regardless, this one gives your regular melee attacks a 6% chance (at 3 points) to hit your target with one of your Lightning Shield orbs, and increases the number of orbs it has by 3 (also at 3 points). So, not only am I going without Water Shield, I’ll be refreshing Lightning Shield every once in a while.
2) If that last talent wasn’t called Maelstrom Weapons then this one was. When the shaman critically strikes, s/he gains a buff that decreases the cast time of his/her next Lightning Bolt, Chain Lightning, or Lava Burst spell by 20%. This can stack up to 5 times. ie, a 100% decreased cast time…instant-cast. Tossing lightning bolts around is going to increase mana expenditures by quite a bit.
My proposition here would be to give the first talent I mentioned (whatever it’s name happens to be) a chance to do have the same effect with Water Shield. This way the shaman could perhaps alternate between the two shields.
Now, offsetting the entire argument is the fact that there’s another talent, way way back in the tree (I think 3rd or 4th tier) that increases the shaman’s attack power by 100% of his/her intellect. This will increase the value of intellect fairly substantially, allowing for more of a base mana pool to work with.
(Currently, enhancement shaman do not have mana problems. Mana Shield is really the only good choice, and their shock costs are so reduced by their version of clearcasting that they go through very little mana, keeping dps flowing high for long periods of time.)
I suppose we’ll just have to use Shammervate more often. Right now I basically only use this ability if I’ve had to do a lot of self-healing or if I die mid-fight and am battle rez’d or reincarnate.
Speaking of dying, I have threat problems right now! If I’m going to be casting (non-threat reduced) lightning bolts every once in a while in addition to the damage I’m doing now, I’m going to end up severely threat capped. And unfortunately, from what I’ve read, the threat output of most tanks (except protadins) is being nerfed. Maybe they’ll compensate for that with this “we want tanks to feel their damage is meaningful” thing, but now that we don’t have Salvation (or Tranquil Air) it’s going to be interesting to see what happens.
Next, everyone remember how all of the crit/hit/haste stuff is getting combined? If you have an item with critical strike rating on it, it will, in the expansion, affect both your melee and spell attacks. I’m not sure if this applies to crit chance gained from agility (where I think a lot of my shaman’s melee crit currently comes from), but let’s say it did. She’s got a 29-30% melee crit chance as it currently stands. If that becomes spell crit chance as well…
See, there’s this talent in the Elemental tree called “Elemental Devastation.” Aside from sounding pretty awesome, it currently is not a valuable talent for either elemental or enhancement spec shaman. The talent increases your melee crit chance for a time after achieving a critical strike with a spell. It’s a pretty cool hybrid talent, but currently not useful to either spec:
1) An elemental shaman would prefer not to be in melee at all, and if s/he is, the small increase in melee crit this provides will not be doing much to increase the damage of his or her 40 dps caster weapon.
2) An enhancement shaman will have, in enhancement gear, about a 5%, maybe 6% chance to crit with spells. This results in a very poor amount of uptime for this talent, and the points are more wisely spent elsewhere. Also, the talent requires 15 points in elemental, which is more than most enhancement shaman care to spend there.
However, that second lack of viability will be rendered null if all crit chance is the same. And it has been buffed, both moved higher in the tree (now requiring 5 points instead of 15 (tier 2 instead of 4)) and increasing melee crit chance by 9% at 3 points (instead of the 3% it is currently, I believe).
This is going to produce some sick burst damage. Paladins just had theirs nerfed (10k+ judgements lawl (Art of War is now a completely different talent)), I expect them to come through and amend this insanity.