The Daily Heroic yesterday was Old Hillsbrad. Now, we’d tried this once before (and thought I did a post on it, but apparently not) and our group was beaten up and kicked out. It was horrible.
Well, we went back in. Different group. The first time it was me healing, warrior tank, 2x marksman/survival hunters, and a feral druid. This time, it was me healing, druid tank, frost mage, ret paladin, and a feral druid. Using my previous knowledge of the instance, we did much better, but weren’t without our share of wipes. Whole run lasted 4-5 hours (but mostly because of people replacement reasons. Anyway.)
In normal mode, you have the Distraction portion of the instance. This is where you enter the keep and set bombs in all the buildings to set them ablaze and set the stage for Thrall’s sheep-breaking escape. The pulls here consist of 3-4 patrols (one humanoid melee or ranged mob, and one dog), and 5 buildings of 4 humanoids each. Each building pull will be comprised of a mix of 2h-wielding melee mobs, ranged hunter-like mobs (complete with scatter shot!) and wardens, melee caster mobs that fear and heal. The usual modus operandi here is to, from above, clear the patrols, and then move down and engage the buildings one-at-a-time, using whatever cc you have available. Once all of the bombs have been set, the buildings are set ablaze and the boss spawns by the stairway leading into the keep, and the group is set to engage him.
In heroic mode, there are very big differences. The first is in the patrols: they will always consist of a hunter-ish mob and a dog. Upon being aggro’d the humanoid will call out in alarm, spawning two “Reinforcements” – un-cc-able, un-kite-able mobs, fast-moving, hard-hitting mobs. And, these patrols respawn at a fast rate. We guess 10-15 minutes.
There are three of these patrols you need to worry about. One wanders near the stairway your group will use to access the lower level. Two others patrol the outside perimeter of said lower level. First order of business is to wait for the one to patrol near the stairs. Take it out. Then wait for the two patrols below to come near the stairs. Pull them up and take them out.
We did this by marking them initially for the ranged mob to be first dps and for our mage to sheep the dog. Initial chaos would brew with the reinforcements but would be put under control by our tank as quick as possible. Dps the ranged mob down to limit its scatter shotting, then focus fire the other two down, then kill the (sheeped) dog.
Then, because we knew we’d be getting respawns and our zone of safety was at the top of the stairs, instead of fighting each building pull in the pit we pulled them up. We’d have the first respawn from up there of course but better there where we had more visibility and space. It was just as we were fighting the last mob of the 2nd building that the first respawn happened…right on top of us. We noticed quickly, obviously, and went about fighting them as normal. The building pulls were not difficult, so my mana wasn’t by any means taxed.
So after that we cleared the last building, and tried to blitz over two the other two (which are semi-separated from the first three by a narrow corridor-like section of the pit which has a bridge over it…in normal mode there is a 4-pull of mobs here, but it is not there on heroic). While we were marking the first building pull, we see one of the patrols respawn. No problem, we’ll back away and fight it off. We were just about to pull it when we see a patrol coming from behind as well…profanities ensued, but quickly we took the mob from behind and pulled it to the stairs. The patrols thankfully move slowly so we had time to fight that one. After that we took out the other one. At this point, we’re in the pit, have just cleared the two pats…and this is where the fun starts.
First, our tank has to switch computers…well, go home, really. As in drive. It’s not far, will take about 15 minutes, which everyone is ok with. Then we find out our cat druid doesn’t have very long as he’s gotta get up early. Ok, we’ll go as far as we can and try to replace. Which we do…we complete the rest of the pit and take out the first boss just fine when the tank returns (nothing special about him really, just hits much harder than in normal). We go up to free Thrall…nothing special about the pulls leading to the basement, same as the buildings really. There is no patrol in the actual fort like there is in normal, so that made things easier. Once we get to the basement we decide to do the replacement of the druid for a bm hunter.
Run allllll the way out to summon. Run alll the way back. Ok, let’s go. Set Thrall on his way…the groups we fight are not bad, especially considering the hurried chain-pull nature of that event where Thrall doesn’t wait for you.
All well and good, we get to the 2nd boss, explain briefly while the boss is doing his “…after I’ve had my fun!” speech. We start the fight…aaaand the mage disconnects. Wipe!
We run back, and he’s still not back…so, phooey. Our Ret paladin also confesses he has to sleep. Ok. We find some replacements. Ret paladin replaced by pvp-spec mace rogue, mage replaced by enhancement shaman, and our hunter switches to his fire mage for sheeping (he admitted trapping was difficult due to resists). Long story short, more running aaaaall the way up that tunnel and back to summon people.
This group goes well for a bit. Owns that 2nd boss. Of note, we found that the consecrate was doing 750 damage per tick, so we made sure to stay out of that. Made healing a lot easier lemme tell ya. Dropped…something we sharded. I can’t remember what.
So anyway, on to the last part of the instance. Very similar to the way it goes on normal, but we cheated and didn’t follow Thrall into any of the buildings, opting to stay outside and fight in the open. Works well. This is all ezmode compared to the patrol respawn section.
Ok, get up to where Thrall talks to Taretha. This is where the instance takes a turn for the even worse. The final boss fight starts right after you talk to Taretha, Epoch Hunter /yelling stuff at Thrall.
This last part of the instance is painful. Ok, when Thrall comes outside, they engage in a little bit of chit-chat, and then you fight the waves of Infinite Dragonkin. Two waves of three and a final of four.
The first two waves are two melee mobs and a caster. SOP is to kill the caster first, then deal with the melee mobs.
Huge complication: a debuff is applied (not sure by what or how) that increases damage taken by 50% and healing received by 50%. Doens’t sound too bad, should balance itself out, aye? Well, my big heal takes two seconds to cast, and…well, the tank died before one could land. The casters do 6k shadowbolts with that debuff on, coupled with some nice damage from the melee mobs, and there was just nothing I could do in such a short span of time. Though, getting a 3.9k crit Flash of Light is pretty neat <_<
So after that wipe, the rogue has to go. Falling asleep at the keyboard. Our last resort. we call in a guildie warlock…get to the stone, summon her in, aaaaand she hasn’t done Old Hillsbrad normal so isn’t honored to pick up the key. Back out to summon in her druid. Back into the instance.
And we finally get it, on our last available try. (You can only fail to win so many times in heroic (and maybe in normal mode as well, but I don’t recall the last time I failed in there).) We tried having our new druid use hibernate, but that proved too difficult and unwieldy as Thrall would often break them or the loose add would kill someone. And the problem with the mobs destroying the tank before I could heal was still happening.
So on our winning attempt, we had both druids tank to spread out the damage. Worked to great effect, since both of them did not have the debuff. After the final wave. the boss was easy as pie. No real change from normal mode.
Started at 10 pm, done at somewhere between 2 and 3 am. Went through something like 8-10 people trying to get it done, too. Good thing I don’t have to work until 11 am.
/edit: And hi again, to Meg, who stopped by to say hello just as we were getting ready to start Thrall on his course for the first time.