I’ve learned a couple more things about the Death Knight. I will of course be making one, but as of right now my Skywall account is maxed at 10 characters (the 9 you see to the right and then a bank character). I will have to delete one to make room for this Death Knight.
Apparently, the class will be using a more unique system for ability use. I don’t know much about how it will be chosen or how it develops, but it’s sort of like a rogue.
You have a “Rune Sword” on which you apply these Runes. You have up to six, which you can use for three different types of abilities: Unholy, Frost, and Blood. Different abilities will have different costs; one ability might cost one Unholy and one Frost, another might cost one of all three, and another might cost three Blood and nothing else.
You can set up your Rune Sword to allow for different amounts. I’m not sure if this amounts to a Death Knight’s spec, or if this is simply another form of customization, but you could make your Runesword 2 Unholy, 3 Frost, and 1 Blood. Or 2 of each for balance, or 4 Unholy/2 Frost for maximizing different ability combinations that don’t require Blood.
These runes will apparently regenerate over time, much like a rogue’s energy. I don’t have any information on the rate, but they probably won’t take long.
So, do they have talent trees? Not sure.
Apparently they will be a tank/dps hybrid, like the warrior. As well, they will apparently not need to use a shield while tanking. Conjecture would indicate then that they have a lot of armor and a lot of hit points to make up for that, like druids. The PvP implications of that are interesting.
One ability that was shown to the public at BlizzCon:
Unholy Embrace
Instant Cast.
5 min cooldown.
Target is embraced by a silhouette of darkness for 6 seconds, corrupting any healing spells and effects cast upon or currently affecting the target to cause damage for 50% of their healing potential instead of restoring health. Any damage shields cast upon or currently affecting the target will also be instantly consumed, dealing 50% of their absorption potential in damage. Once afflicted with Unholy Embrace, the target cannot be afflicted with Unholy Embrace again for 1 minute.
That is a nifty ability. Will be crazy to see in the arena.
Info taken from here on a blog run by Kaziel.
Something else interesting to note is that we will have another class utilizing the frost school of magic, and seemingly to a somewhat major degree (unlike Hunters and Shaman who only use it for a couple spells). I see potential synergy with frost mages who until now only had synergy with one another.
And this Unholy thing…Kaziel noted it would probably be a counterpart to the Holy school of magic so the Death Knight can tank reliably (it would be generally unresistable except by standard spell resist chance). As for Blood…I’m not sure what that would be involved in. It might lend itself towards a more physical aspect of combat, like Retribution for the Paladin class.
Anyway, I found the new system interesting. It is refreshing to see something truly new like this…I was expecting another mana-using class.
Also of note, however, are the lore implications. Well, sort of like lore anyway. The current idea is apparently to allow any race to be a Death Knight. Any race that can currently be a warlock this makes sense for (except maybe the orcs, I agree with Kaziel here). But a Tauren, Night Elf, or Draenei? Especially the Tauren? Maybe if the Night Elf became a Satyr first, or if the Draenei had become a Lost One. But there are no Lesser Tauren, except maybe the Grimtotem? Have they drifted that far? Wait that wouldn’t make any sense, they were the ones that didn’t want to join the Horde…
But Blizz will do what they’ll do.